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Tuesday, 14 June 2011

Network Security Notes: Network Protocols: Understanding OSPF Protocol

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As my previous post about Understanding EIGRP and IGRP Protocols. This post I want to learn about OSPF protocol.

Open Shortest Path First (OSPF) is an adaptive routing protocol for Internet Protocol (IP) networks. It uses a link state routing algorithm and falls into the group of interior routing protocols, operating within a single autonomous system (AS). It is defined as OSPF Version 2 in RFC 2328 (1998) for IPv4. The updates for IPv6 are specified as OSPF Version 3 in RFC 5340 (2008). Research into the convergence time of OSPF can be found in Stability Issues in OSPF Routing (2001).

OSPF is perhaps the most widely-used interior gateway protocol (IGP) in large enterprise networks. IS-IS, another link-state routing protocol, is more common in large service provider networks. The most widely-used exterior gateway protocol is the Border Gateway Protocol (BGP), the principal routing protocol between autonomous systems on the Internet.

OSPF is an interior gateway protocol that routes Internet Protocol (IP) packets solely within a single routing domain (autonomous system). It gathers link state information from available routers and constructs a topology map of the network. The topology determines the routing table presented to the Internet Layer which makes routing decisions based solely on the destination IP address found in IP packets. OSPF was designed to support variable-length subnet masking (VLSM) or Classless Inter-Domain Routing (CIDR) addressing models.

OSPF detects changes in the topology, such as link failures, very quickly and converges on a new loop-free routing structure within seconds. It computes the shortest path tree for each route using a method based on Dijkstra's algorithm, a shortest path first algorithm.

The link-state information is maintained on each router as a link-state database (LSDB) which is a tree-image of the entire network topology. Identical copies of the LSDB are periodically updated through flooding on all OSPF routers.

The OSPF routing policies to construct a route table are governed by link cost factors (external metrics) associated with each routing interface. Cost factors may be the distance of a router (round-trip time), network throughput of a link, or link availability and reliability, expressed as simple unitless numbers. This provides a dynamic process of traffic load balancing between routes of equal cost.

An OSPF network may be structured, or subdivided, into routing areas to simplify administration and optimize traffic and resource utilization. Areas are identified by 32-bit numbers, expressed either simply in decimal, or often in octet-based dot-decimal notation, familiar from IPv4 address notation.

By convention, area 0 (zero) or 0.0.0.0 represents the core or backbone region of an OSPF network. The identifications of other areas may be chosen at will; often, administrators select the IP address of a main router in an area as the area's identification. Each additional area must have a direct or virtual connection to the backbone OSPF area. Such connections are maintained by an interconnecting router, known as area border router (ABR). An ABR maintains separate link state databases for each area it serves and maintains summarized routes for all areas in the network.

OSPF does not use a TCP/IP transport protocol (UDP, TCP), but is encapsulated directly in IP datagrams with protocol number 89. This is in contrast to other routing protocols, such as the Routing Information Protocol (RIP), or the Border Gateway Protocol (BGP). OSPF handles its own error detection and correction functions.

OSPF uses multicast addressing for route flooding on a broadcast network link. For non-broadcast networks special provisions for configuration facilitate neighbor discovery. OSPF multicast IP packets never traverse IP routers, they never travel more than one hop. OSPF reserves the multicast addresses 224.0.0.5 for IPv4 or FF02::5 for IPv6 (all SPF/link state routers, also known as AllSPFRouters) and 224.0.0.6 for IPv4 or FF02::6 for IPv6 (all Designated Routers, AllDRouters), as specified in RFC 2328 and RFC 5340.

For routing multicast IP traffic, OSPF supports the Multicast Open Shortest Path First protocol (MOSPF) as defined in RFC 1584. Neither Cisco nor Juniper Networks include MOSPF in their OSPF implementations. PIM (Protocol Independent Multicast) in conjunction with OSPF or other IGPs, (Interior Gateway Protocol), is widely deployed.

The OSPF protocol, when running on IPv4, can operate securely between routers, optionally using a variety of authentication methods to allow only trusted routers to participate in routing. OSPFv3, running on IPv6, no longer supports protocol-internal authentication. Instead, it relies on IPv6 protocol security (IPsec).

OSPF version 3 introduces modifications to the IPv4 implementation of the protocol. Except for virtual links, all neighbor exchanges use IPv6 link-local addressing exclusively. The IPv6 protocol runs per link, rather than based on the subnet. All IP prefix information has been removed from the link-state advertisements and from the Hello discovery packet making OSPFv3 essentially protocol-independent. Despite the expanded IP addressing to 128-bits in IPv6, area and router identifications are still based on 32-bit values.

What is Link-state routing protocol?

A link-state routing protocol is one of the two main classes of routing protocols used in packet switching networks for computer communications (the other is the distance-vector routing protocol). Examples of link-state routing protocols include OSPF and IS-IS.

The link-state protocol is performed by every switching node in the network (i.e. nodes that are prepared to forward packets; in the Internet, these are called routers). The basic concept of link-state routing is that every node constructs a map of the connectivity to the network, in the form of a graph, showing which nodes are connected to which other nodes. Each node then independently calculates the next best logical path from it to every possible destination in the network. The collection of best paths will then form the node's routing table.

This contrasts with distance-vector routing protocols, which work by having each node share its routing table with its neighbors. In a link-state protocol the only information passed between nodes is connectivity related.

Link state algorithms are sometimes characterized informally as each router 'telling the world about its neighbors'.

Learn about Shortest Path First Algorithm:

OSPF uses a shorted path first algorithm in order to build and calculate the shortest path to all known destinations.The shortest path is calculated with the use of the Dijkstra algorithm. The algorithm by itself is quite complicated. This is a very high level, simplified way of looking at the various steps of the algorithm:

1. Upon initialization or due to any change in routing information, a router generates a link-state advertisement. This advertisement represents the collection of all link-states on that router.

2. All routers exchange link-states by means of flooding. Each router that receives a link-state update should store a copy in its link-state database and then propagate the update to other routers.

3. After the database of each router is completed, the router calculates a Shortest Path Tree to all destinations. The router uses the Dijkstra algorithm in order to calculate the shortest path tree. The destinations, the associated cost and the next hop to reach those destinations form the IP routing table.

4. In case no changes in the OSPF network occur, such as cost of a link or a network being added or deleted, OSPF should be very quiet. Any changes that occur are communicated through link-state packets, and the Dijkstra algorithm is recalculated in order to find the shortest path.

The algorithm places each router at the root of a tree and calculates the shortest path to each destination based on the cumulative cost required to reach that destination. Each router will have its own view of the topology even though all the routers will build a shortest path tree using the same link-state database. The following sections indicate what is involved in building a shortest path tree.

What about OSPF Cost?

The cost (also called metric) of an interface in OSPF is an indication of the overhead required to send packets across a certain interface. The cost of an interface is inversely proportional to the bandwidth of that interface. A higher bandwidth indicates a lower cost. There is more overhead (higher cost) and time delays involved in crossing a 56k serial line than crossing a 10M ethernet line. The formula used to calculate the cost is:

*cost= 10000 0000/bandwith in bps

For example, it will cost 10 EXP8/10 EXP7 = 10 to cross a 10M Ethernet line and will cost 10 EXP8/1544000 = 64 to cross a T1 line.

By default, the cost of an interface is calculated based on the bandwidth; you can force the cost of an interface with the ip ospf cost interface subconfiguration mode command.

How about Shortest Path Tree?

Assume we have the following network diagram with the indicated interface costs. In order to build the shortest path tree for RTA, we would have to make RTA the root of the tree and calculate the smallest cost for each destination.

Now Let's Compare OSPF and RIP protocols:

The rapid growth and expansion of today's networks has pushed RIP to its limits. RIP has certain limitations that can cause problems in large networks:

* RIP has a limit of 15 hops. A RIP network that spans more than 15 hops (15 routers) is considered unreachable.

* RIP cannot handle Variable Length Subnet Masks (VLSM). Given the shortage of IP addresses and the flexibility VLSM gives in the efficient assignment of IP addresses, this is considered a major flaw.

* Periodic broadcasts of the full routing table consume a large amount of bandwidth. This is a major problem with large networks especially on slow links and WAN clouds.

* RIP converges slower than OSPF. In large networks convergence gets to be in the order of minutes. RIP routers go through a period of a hold-down and garbage collection and slowly time-out information that has not been received recently. This is inappropriate in large environments and could cause routing inconsistencies.

* RIP has no concept of network delays and link costs. Routing decisions are based on hop counts. The path with the lowest hop count to the destination is always preferred even if the longer path has a better aggregate link bandwidth and less delays.

* RIP networks are flat networks. There is no concept of areas or boundaries. With the introduction of classless routing and the intelligent use of aggregation and summarization, RIP networks seem to have fallen behind.

Some enhancements were introduced in a new version of RIP called RIP2. RIP2 addresses the issues of VLSM, authentication, and multicast routing updates. RIP2 is not a big improvement over RIP (now called RIP 1) because it still has the limitations of hop counts and slow convergence which are essential in todays large networks.

OSPF, on the other hand, addresses most of the issues previously presented:

* With OSPF, there is no limitation on the hop count.

* The intelligent use of VLSM is very useful in IP address allocation.

* OSPF uses IP multicast to send link-state updates. This ensures less processing on routers that are not listening to OSPF packets. Also, updates are only sent in case routing changes occur instead of periodically. This ensures a better use of bandwidth.

* OSPF has better convergence than RIP. This is because routing changes are propagated instantaneously and not periodically.

* OSPF allows for better load balancing.

* OSPF allows for a logical definition of networks where routers can be divided into areas. This limits the explosion of link state updates over the whole network. This also provides a mechanism for aggregating routes and cutting down on the unnecessary propagation of subnet information.

* OSPF allows for routing authentication by using different methods of password authentication.

* OSPF allows for the transfer and tagging of external routes injected into an Autonomous System. This keeps track of external routes injected by exterior protocols such as BGP.

For more other details about OSPF protocol, you can find document at IETF.Org


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